Ap got the first placement and got an 8-5-9 spot. Crispy and Bill's stragey's were solid and both were able to challenge Ap's Dominance. Zalman had a decent stragey, but his numbers did not roll. Ap had 9, 10, and 4 of sheep, and the sheep port. Bill had 5 and 6 of stone, and the stone port. Crispy had 8, 3 (was hot), and 9 of brick, and the brick port. Bill's only resources he could get were wheat, stone, and sheep.
So as the game went, Zalman got a good trade from AP at the beginning, but it enabled AP to get the sheep port before Bill could cut him off. Bill kept robbing Crispy even though AP looked powerful, and it allowed AP to build unchecked. These two events contributed to AP eventually winning. Because Bill only got wheat, stone, and sheep, he had 92347238947 development cards and had longest soliders. Crispy and Zalman ran out of settlements, and started trading and collecting stone. At that point, Ap used a very well timed monopoly on the stone, crippling Zalman and Crispy, and building two cities. They could not recover.
Bill and Zalman split the blew the game credit for the sheep port enabling trade, and the non-robbing of Ap
Current Standings:
Standings (Wins / Blown Games):
Bill: 2 / .5
Crispy: 1 / 0
Zalman: 0 / 1.5
AP: 1 / 1
Kongo: 0 / 1
Friday, June 27, 2008
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