Kongo attempted to lock up the blown game early, and managed to secure it in the end. Initially, all players were able to build a 3rd settlement. After that, Bill got the first city and 3 development cards, making him the most dangerous. AP and Crispy were in bad shape, mainly due to a robber on their only wheat source (4). Kongo extended his settlements to an 8 and 3 of wheat, giving him a good position in the game other than his lack of stone. Kongo managed to build a city, and Bill’s numbers (6,9,3,11,10,12) basically stopped rolling.
At this point, Kongo began announcing to AP and Crispy after every roll “what do you need?” He made every trade with no consideration of winning the game. AP asked for wheat to build development cards, Kongo would trade it to him for anything. Kongo also asked “don’t you want anything else?” a number of times, and made several unsolicited 1:2 trades to both AP and Crispy. Eventually, this allowed AP and Crispy to become powerful, while Kongo slowly built the longest road. Kongo finally ran out of settlements, and at the end he had the longest road and a total of 11 points. One highlight was Kongo trading AP a wheat so he could buy a development card, and one turn later AP using it to steal all of Kongo’s wheat.
Using 4:1 trades, Bill built two new roads and finally a settlement. He also collected a ton of development cards, mostly soldiers. AP and Crispy both had a shot at winning late and tried to compete for the longest road. They were unable to out-build Kongo, and finished with 10 points each. Bill won on the last roll (a 6) by building his 4th city and flipping two victory points.
If Crispy or AP had won, Kongo had long ago blown the game. In the end, he still gets the honor, due to player outrage. AP noted “He (Bill) has 4 development cards face down, and you listened to him and robbed ME????”. Crispy added “This game would have been over long ago if you hadn’t done all those crazy trades. You just wasted 30 minutes of my life.” And finally, he managed to run out of settlements with 11 points on the board for probably the 4th time in a row.
Current Standings:Standings (Wins / Blown Games):
Bill: 4 / 3
Crispy: 1 / 2
Zalman: 1 / 2
AP: 5 / 3
Kongo: 0 / 4
Showing posts with label Classic Kongo. Show all posts
Showing posts with label Classic Kongo. Show all posts
Tuesday, July 8, 2008
Wednesday, July 2, 2008
7/2 Was it blackmail?
Today's game almost didn't happen. Kongo refused to play and didn't give a reason why he couldn't. So after about an hour of trying to get his reasoning out of him, AP informed us that Kongo will play. How he was able to break the Kongo Iron Curtain, and get him to play, I have no idea. Does Ap have material to blackmail Kongo? Did he use it to get him to play today? I don't know. If you ask either Kongo or Ap about it, you are bound to get "no response"
Anyway, back to today's game. Kongo had longest road, 5 settlements, and 1 city. Where have I heard that before? Today, admittedly, I sucked. I was the weakest player and the best part of the game was when Kongo traded me 4 cards, for 1, so I could cut off Bill from ever building on an island. That trade immediately made Kongo more dangerous than Bill, because Bill's master plan had be thwarted. Even after the trade of which Kongo netted -3 cards, he still had 10 cards in his hand. Ap then rolled a 7, Kongo lost half, and Ap robbed Kongo because he was most dangerous. So Kongo went from 13 cards to 4, in 3 turns. Robbed to death.
For the 4th game in a row, Bill took a robber off Ap, and his number rolled immediately following. This is really uncanny. 6 rolled 3 times in a row and Ap for 6 wood. Needless to say, I think you can figure out who won. Yes, Ap again. He had 4 cities and 3 settlements. An abundance of cards. He did quite well. About 2/3 of the way through the game, with Ap and Gary in the lead, they made a trade with each other that helped them both out. Bill and I couldn't believe that they would trade with the other and proclaimed whoever lost the game, between the 2 of them, would have blown the game. Ap won. Gary blew the game.
Current Standings:Standings (Wins / Blown Games):
Bill: 3 / 1.5
Crispy: 1 / 1
Zalman: 0 / 1.5
AP: 4 / 2
Kongo: 0 / 2
Anyway, back to today's game. Kongo had longest road, 5 settlements, and 1 city. Where have I heard that before? Today, admittedly, I sucked. I was the weakest player and the best part of the game was when Kongo traded me 4 cards, for 1, so I could cut off Bill from ever building on an island. That trade immediately made Kongo more dangerous than Bill, because Bill's master plan had be thwarted. Even after the trade of which Kongo netted -3 cards, he still had 10 cards in his hand. Ap then rolled a 7, Kongo lost half, and Ap robbed Kongo because he was most dangerous. So Kongo went from 13 cards to 4, in 3 turns. Robbed to death.
For the 4th game in a row, Bill took a robber off Ap, and his number rolled immediately following. This is really uncanny. 6 rolled 3 times in a row and Ap for 6 wood. Needless to say, I think you can figure out who won. Yes, Ap again. He had 4 cities and 3 settlements. An abundance of cards. He did quite well. About 2/3 of the way through the game, with Ap and Gary in the lead, they made a trade with each other that helped them both out. Bill and I couldn't believe that they would trade with the other and proclaimed whoever lost the game, between the 2 of them, would have blown the game. Ap won. Gary blew the game.
Current Standings:Standings (Wins / Blown Games):
Bill: 3 / 1.5
Crispy: 1 / 1
Zalman: 0 / 1.5
AP: 4 / 2
Kongo: 0 / 2
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